League of Legends (LoL) is adding the Honor System and missions. In fact, the Honor system contains a leveling system that’s meant to encourage proper team play, while missions are objectives that players must complete for rewards.
No longer is it enough for an MOBA to have various modes for matchmaking and a level-up system for the account. With the ever-growing demand for a more well-rounded MOBA experience, a variety of MOBAs have added a collection of features and LoL Items throughout the years. It’s been a hit-or-miss for many games, including LoL. Riot has decided to tweak one feature (Honors) and turn it to the Honor system while adding a new one (Missions).
The New Honor Is Mine
Known as the Honor Update, honors will receive other fixes aside from the name. Before, summoners are able to commend teammates for being any of the following four traits:
- Helpful: assist teammates in any way possible
- Teamwork: cooperative and put the interests of the team first before individual self-interests
- Friendly: pleasant demeanor makes the game enjoyable regardless of victory or defeat
- Honorable Opponent: an enemy who plays well but doesn’t engage in toxic behavior
Now, with the new Honor system, summoners get appreciation for working cool under pressure, exceptional shotcalling, and the memetic GG <3, which is for players who make the game fun.
Reported and Dishonored
Other than changing the criteria for giving honors to fellow summoners, the new Honor system will sort of “level up.” If a summoner receives three Honor points, the player will have a special flare on his or her loading screen to show that he or she has been earning Honor points. More points mean a greater likelihood of having a friendly and reliable player on your team.
Let’s say that a summoner does something inappropriate and gets reported: well, he or she is removed from his or her account. The penalty is enough to motivate LoL players who have earned their Honor points to take it up a notch.
Accepting the Mission
Another new feature is Missions: objectives that summoners must fulfill to achieve certain rewards. Although there have been missions before, they’re more of the “use <insert champion name here> for X times/and gain certain rank/earn X amount of gold” variety. The new feature is more “story-driven;” supposedly, there’s going to be a “good vs. evil” theme going on.
How that’s going to work? Nobody knows the exact answer. How’s it being received? Well, not as warmly as the usual objective-based missions are, but it’s generating enough hype to make summoners intrigued with the new format. The reason is because of the rewards: two LoL Items . In other words, skins that’s only achievable with Dawnrbinger Riven and Nightbringer Yasuo missions. The two skins are obviously being pegged as two opposing forces (good and evil) since it’s the theme of the missions. Dawnbringer Riven’s skin has that radiant yellow glow and bright early day colors like gold, violet, and sky blue. Nightbringer Yasuo has a shadowy hue and fire effects, reminiscent of cities and towns being lit by torches after the sun has set.
The new Honor system and missions are set on changing how and why summoners are going back to Summoner’s Rift. How the player base will take it is still up in the air. Hopefully they’ll be able to see what it aims to do, appreciate it, and go with the flow.